Hey everyone! The animation expo was amazing. I was able to rub shoulders with some of my heroes in the animation world and get some really good advice on how I ought to proceed from where I'm at to get to where I want to be and what I want to be doing.
I was able to speak with representatives from Laika, Disney, Sony, Blue Sky, Dreamworks, Riot Games, and a few others and got some very specific and consistent feedback. The consistency of the feedback I received was astounding to me. Almost every person I talked to said the exact same things to me.
Overall, people seemed impressed with my skills as a draftsman and character designer. The critiques I received were to include more rough sketches and looser drawings in my portfolio and to demonstrate a wider range of styles.
At BYU-Idaho where I'm currently studying, the entire illustration department is focused on developing portfolios to find work in publishing. I went to CTNX with what I thought was a fairly good portfolio with nice, clean, polished illustrations and drawings in a consistent style. It was a little bit of a shock to me to find out that that isn't what people want when they're looking for character designers.
Anyway, if anyone has any questions about my experience, just drop me a line and I'll get back to you. Here's a look at some of the swag I got while I was there:
I didn't have the money to buy this, but I really wish I did. It's one of Brittney Lee's fantastically gorgeous cut paper pieces that she was selling at her booth for $150. My gut was screaming at me when I passed it up:
Hey everybody! I did this little piece thinking of the story of Moby Dick. I've always associated the relationship between Captain Ahab and Moby Dick as more of a romance than anything and so I did a painting with Moby Dick as a girl rather than a whale. Hope that makes sense.
Things have been CRAZY busy lately, but today I finally got the chance to sit and do some doodling for Monomyth. I don't know how many of you remember Aurech, the frost giant character from the Monomyth graphic novel a friend and I are working on, but I decided to redesign his head.
I recently designed the main villain for the project and found that the overall shape I had for Aurech's head worked better on the villain. Anyway, here's what I came up with:
I started trying to make him look more bestial, but found that the more monstery I made him, the more his design drifted away from his personality. Finally I decided to kind of model him after a cat. I think this design fits his personality much better and makes him feel more sympathetic. What do you think?
Thank you for visiting my blog. I love what I do and hope that you like my stuff. Please leave comments, critiques, whatever you feel like sharing.
You can visit my website as well at http://randybishopart.com
Thanks a million!