Hey everyone! The animation expo was amazing. I was able to rub shoulders with some of my heroes in the animation world and get some really good advice on how I ought to proceed from where I'm at to get to where I want to be and what I want to be doing.
I was able to speak with representatives from Laika, Disney, Sony, Blue Sky, Dreamworks, Riot Games, and a few others and got some very specific and consistent feedback. The consistency of the feedback I received was astounding to me. Almost every person I talked to said the exact same things to me.
Overall, people seemed impressed with my skills as a draftsman and character designer. The critiques I received were to include more rough sketches and looser drawings in my portfolio and to demonstrate a wider range of styles.
At BYU-Idaho where I'm currently studying, the entire illustration department is focused on developing portfolios to find work in publishing. I went to CTNX with what I thought was a fairly good portfolio with nice, clean, polished illustrations and drawings in a consistent style. It was a little bit of a shock to me to find out that that isn't what people want when they're looking for character designers.
Anyway, if anyone has any questions about my experience, just drop me a line and I'll get back to you. Here's a look at some of the swag I got while I was there:
I didn't have the money to buy this, but I really wish I did. It's one of Brittney Lee's fantastically gorgeous cut paper pieces that she was selling at her booth for $150. My gut was screaming at me when I passed it up:
Hey everybody! I did this little piece thinking of the story of Moby Dick. I've always associated the relationship between Captain Ahab and Moby Dick as more of a romance than anything and so I did a painting with Moby Dick as a girl rather than a whale. Hope that makes sense.
Things have been CRAZY busy lately, but today I finally got the chance to sit and do some doodling for Monomyth. I don't know how many of you remember Aurech, the frost giant character from the Monomyth graphic novel a friend and I are working on, but I decided to redesign his head.
I recently designed the main villain for the project and found that the overall shape I had for Aurech's head worked better on the villain. Anyway, here's what I came up with:
I started trying to make him look more bestial, but found that the more monstery I made him, the more his design drifted away from his personality. Finally I decided to kind of model him after a cat. I think this design fits his personality much better and makes him feel more sympathetic. What do you think?
Hey everybody! I've been asked to participate in this super awesome kickstarter campaign to publish a graphic novel featuring the stories from a show called "Thrilling Adventure Hour". I was a little surprised at all the talent that's going into this thing and I'm genuinely excited about it. I'll be illustrating one of the stories in the book alongside some other great artists. Check it out and get a copy!
Hey everybody! Here's s project I'm working on... I had originally planned on painting paul bunyan and babe both traveling through the woods, but I'm running out of time so I decided to crop it down to just paul. I need to have this done and printed tomorrow so any feedback you might be able to provide would be fantastic. Thanks a million!
Thank you for visiting my blog. I love what I do and hope that you like my stuff. Please leave comments, critiques, whatever you feel like sharing.
You can visit my website as well at http://randybishopart.com
Thanks a million!